About
The sorcerer game is an improved version of tower defense like game and candy crush which makes it a cool action puzzle game. Fit 3 balls of the same color to shuffle the line of balls back, once all balls are gone - you are up one level.
About Tower Defense
Tower defense (TD) is a subgenre of strategy video game where the goal is to defend a player's territories or possessions by obstructing the enemy attackers, usually achieved by placing defensive structures on or along their path of attack. This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins, though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.
Ryan Clements of IGN attributes the popularity of such games to psychology and human vulnerability. Tower defense, according to Clements, "plays off of our need for security, ownership, and a desire to protect the people closest to us" arising from a need to create intrinsic value through "ownership over things", "personal space" and to "repel our fears and insecurities".
About Candy Crush
Candy Crush Saga is a free-to-play match-three puzzle video game released by King on April 12, 2012, for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.
In the game, players complete levels by swapping coloured pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves or limited amount of time, such as a certain score or collecting a specific number of a type of candy.
Candy Crush Saga is considered one of the first and most successful uses of a freemium model; while the game can be played completely through without spending money, players can buy special actions to help clear more difficult boards, from which King makes its revenues. Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. Five years after its release on mobile, the title has been downloaded over 2.7 billion times, and has been one of the top-ten grossing mobile apps for four years.
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